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| Macromedia Flash MX 2004 Training - Client-Site |
| Getting the Right Knowledge to the Right People at the Right Time. Anywhere. With Client Site
Training, courses can be scheduled on a date that is convenient for you, and because they can be scheduled at your
location, you don't incur travel costs and students won't be away from home. An additional advantage is that the
class is taught on your equipment, so students are learning in their work environment rather than in a classroom
setup. Macromedia Flash MX 2004: Application Development (3 days) Macromedia Flash MX 2004: Application Development provides students with no prior Flash or programming experience the knowledge and hands-on practice they need to build a rich Internet application with Flash. This course focuses on using screens, built-in components, behaviors, and data binding to quickly get students proficient in building Flash applications. The course also introduces the ActionScript language and teaches students fundamental programming constructs including conditional logic and functions. Macromedia Flash MX 2004: Advanced Application Development: Macromedia Flash MX 2004: Advanced Application Development provides students who have prior Flash experiencethe knowledge and hands-on practice they need to build a dynamic rich Internet application with Flash. This course focuses on using classes, complex data structures, built-in components, web services, and Flash Remoting to quickly get students proficient in building dynamic Flash applications. The course also compares and contrasts Timeline development with class based development and teaches students best practices. |
| Audience: |
| Macromedia Flash MX 2004: Application Development (3 days) This course is for people without prior programming skills that are new to Flash (or who have used it only to create rich media) and want to use it to create applications and/or learn ActionScript. Macromedia Flash MX 2004: Advanced Application Development: This course is for people with some prior ActionScript programming skills and want to use it to create dynamic applications and/or learn advanced concepts in ActionScript. Students who have taken the Macromedia Flash MX 2004: Application Development are perfectly suited to take this course. |
| Course Outlines: |
| Macromedia Flash MX 2004: Application Development (3 days) Unit 1: Introducing the Course About the Course Course Objectives Course Prerequisites Unit 2: Introducing the Flash Interface Introducing Flash Using the Flash Interface Using the Panels Most Helpful in this Course Publishing Flash Documents Unit 3: Architecting with Screens Building Flash Applications with Screens Managing Content on Screens Unit 4: Adding and Organizing Content Importing Graphics Working with Layers Adding Flash UI Components Unit 5: Connecting to External Data Understanding Dynamic Content Understanding XML Data Integration in Flash Using the XML Data Connectivity Component Binding Results to a ComboBox Unit 6: Building a Simple Rich Internet Application Understanding Rich Internet Applications Creating Dependent Components Making an Initial Selection for a Component Unit 7: Introducing ActionScript Introducing ActionScript Using the Basic Elements of ActionScript Adding Code to Screens Populating a TextArea with ActionScript Storing Data in Variables Unit 8: Manipulating Components with ActionScript Using Components' Methods, Properties and Events Getting More Data from the XMLConnector Handling User Events on UI Components Unit 9: Controlling Application Flow Using Conditional Logic Using the if Statement Using Components and Conditional Logic Using the else Statement Unit 10: Implementing Drag and Drop on MovieClips Introducing the MovieClip Reacting to MovieClip Events Using Dragging Behaviors Using the hitTest( ) Method Attaching a MovieClip from the Library Unit 11: Using Built-In Classes Instantiating Classes Utilizing the TextField Class Using Data from a Text File Reading the Data from a Text File Unit 12: Reusing Code with Functions Utilizing Flash's Built-In Functions Reusing Code Introducing User-Defined Functions Using Global Functions Referencing an External ActionScript File Unit 13: Building a Navigation System Creating Buttons Displaying Screens from Menu Options Displaying SWFs from Menu Options Using Screens to Build a Submenu Unit 14: Submitting User Data Using Forms Using Forms to Gather User Data Submitting User Data Macromedia Flash MX 2004: Advanced Application Development:(3 days) Unit 1: Introducing the Course About the course Course objectives Course prerequisites Unit 2: Reviewing ActionScript Basics Understanding built-in classes. Working with visual and non-visual classes Creating a custom object based on the object class Looping in ActionScript Unit 3: Creating Custom Classes Creating classes Creating objects from classes Defining class properties and methods Adding complex data structures to a class Creating the dumpObject() method Understanding recursion Accessing properties using methods Creating explicit getters and setters Unit 4: Building Arrays Understanding arrays Looping through arrays Using methods and properties of arrays Storing arrays within arrays Creating complex data structures Using associative arrays Accessing data by value or reference Unit 5: Manipulating Flash UI Components Using Macromedia Flash UI components Handling events on UI components Populating components with data Creating functionally dependent components Implementing master-detail functionality Changing the look and feel of components Unit 6: Using Web Services Introducing dynamic content Introducing web services Using the WebServiceConnector component Using an array of objects Understanding web service sandbox security Calling external web services Unit 7: Using Flash Remoting Introducing Flash Remoting Using Flash Remoting Handling responses from remote service methods Using an array of objects with Flash Remoting Using the NetConnection Debugger Using web services with Flash Remoting Unit 8: Linking a Class to a Visual Object Creating a MovieClip and linking it to a class Solving synchronicity issues with components Introducing the DataGrid component Populating a DataGrid Manipulating DataGrid columns Manipulating DataGrid data Handling DataGrid events Unit 9: Persisting Data on the Client and Server Persisting data from Flash applications Accessing data from a shared object Passing data from Flash to a server-side method |
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www.enogroups.com (1-888-742-3214) |