Macromedia Flash MX Training
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Flash MX Training

 
Macromedia Flash MX 2004 Training - Client-Site
Getting the Right Knowledge to the Right People at the Right Time. Anywhere. With Client Site Training, courses can be scheduled on a date that is convenient for you, and because they can be scheduled at your location, you don't incur travel costs and students won't be away from home. An additional advantage is that the class is taught on your equipment, so students are learning in their work environment rather than in a classroom setup.

Macromedia Flash MX 2004: Application Development (3 days)

Macromedia Flash MX 2004: Application Development provides students with no prior Flash or programming experience the knowledge and hands-on practice they need to build a rich Internet application with Flash. This course focuses on using screens, built-in components, behaviors, and data binding to quickly get students proficient in building Flash applications. The course also introduces the ActionScript language and teaches students fundamental programming constructs including conditional logic and functions.

Macromedia Flash MX 2004: Advanced Application Development:

Macromedia Flash MX 2004: Advanced Application Development provides students who have prior Flash experiencethe knowledge and hands-on practice they need to build a dynamic rich Internet application with Flash. This course focuses on using classes, complex data structures, built-in components, web services, and Flash Remoting to quickly get students proficient in building dynamic Flash applications. The course also compares and contrasts Timeline development with class based development and teaches students best practices.
 
Audience:
Macromedia Flash MX 2004: Application Development (3 days)

This course is for people without prior programming skills that are new to Flash (or who have used it only to create rich media) and want to use it to create applications and/or learn ActionScript.

Macromedia Flash MX 2004: Advanced Application Development:

This course is for people with some prior ActionScript programming skills and want to use it to create dynamic applications and/or learn advanced concepts in ActionScript. Students who have taken the Macromedia Flash MX 2004: Application Development are perfectly suited to take this course.
 
Course Outlines:
Macromedia Flash MX 2004: Application Development (3 days)

Unit 1: Introducing the Course

About the Course
Course Objectives
Course Prerequisites
Unit 2: Introducing the Flash Interface
Introducing Flash
Using the Flash Interface
Using the Panels Most Helpful in this Course
Publishing Flash Documents
Unit 3: Architecting with Screens
Building Flash Applications with Screens
Managing Content on Screens
Unit 4: Adding and Organizing Content
Importing Graphics
Working with Layers
Adding Flash UI Components
Unit 5: Connecting to External Data
Understanding Dynamic Content
Understanding XML
Data Integration in Flash
Using the XML Data Connectivity Component
Binding Results to a ComboBox
Unit 6: Building a Simple Rich Internet Application
Understanding Rich Internet Applications
Creating Dependent Components
Making an Initial Selection for a Component
Unit 7: Introducing ActionScript
Introducing ActionScript
Using the Basic Elements of ActionScript
Adding Code to Screens
Populating a TextArea with ActionScript
Storing Data in Variables
Unit 8: Manipulating Components with ActionScript
Using Components' Methods, Properties and Events
Getting More Data from the XMLConnector
Handling User Events on UI Components
Unit 9: Controlling Application Flow
Using Conditional Logic
Using the if Statement
Using Components and Conditional Logic
Using the else Statement
Unit 10: Implementing Drag and Drop on MovieClips
Introducing the MovieClip
Reacting to MovieClip Events
Using Dragging Behaviors
Using the hitTest( ) Method
Attaching a MovieClip from the Library
Unit 11: Using Built-In Classes
Instantiating Classes
Utilizing the TextField Class
Using Data from a Text File
Reading the Data from a Text File
Unit 12: Reusing Code with Functions
Utilizing Flash's Built-In Functions
Reusing Code
Introducing User-Defined Functions
Using Global Functions
Referencing an External ActionScript File
Unit 13: Building a Navigation System
Creating Buttons
Displaying Screens from Menu Options
Displaying SWFs from Menu Options
Using Screens to Build a Submenu
Unit 14: Submitting User Data Using Forms
Using Forms to Gather User Data
Submitting User Data


Macromedia Flash MX 2004: Advanced Application Development:(3 days)

Unit 1: Introducing the Course
About the course
Course objectives
Course prerequisites
Unit 2: Reviewing ActionScript Basics
Understanding built-in classes.
Working with visual and non-visual classes
Creating a custom object based on the object class
Looping in ActionScript
Unit 3: Creating Custom Classes
Creating classes
Creating objects from classes
Defining class properties and methods
Adding complex data structures to a class
Creating the dumpObject() method
Understanding recursion
Accessing properties using methods
Creating explicit getters and setters
Unit 4: Building Arrays
Understanding arrays
Looping through arrays
Using methods and properties of arrays
Storing arrays within arrays
Creating complex data structures
Using associative arrays
Accessing data by value or reference
Unit 5: Manipulating Flash UI Components
Using Macromedia Flash UI components
Handling events on UI components
Populating components with data
Creating functionally dependent components
Implementing master-detail functionality
Changing the look and feel of components
Unit 6: Using Web Services
Introducing dynamic content
Introducing web services
Using the WebServiceConnector component
Using an array of objects
Understanding web service sandbox security
Calling external web services
Unit 7: Using Flash Remoting
Introducing Flash Remoting
Using Flash Remoting
Handling responses from remote service methods
Using an array of objects with Flash Remoting
Using the NetConnection Debugger
Using web services with Flash Remoting
Unit 8: Linking a Class to a Visual Object
Creating a MovieClip and linking it to a class
Solving synchronicity issues with components
Introducing the DataGrid component
Populating a DataGrid
Manipulating DataGrid columns
Manipulating DataGrid data
Handling DataGrid events
Unit 9: Persisting Data on the Client and Server
Persisting data from Flash applications
Accessing data from a shared object
Passing data from Flash to a server-side method
 

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